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Dapples / Splat Brella / Sloshing Machine / Heavy Splatling on Spawning Grounds ~ HLM Overfishing

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It's been a while, busy start to the year...but now I should have some time to filter through my recordings between Christmas 19 and the present. Here's some stuff from the first of two Dapples/Brella Grounds rotations around The New Decadeā„¢. (Do look forward to the second one of the two, it's been really nice!)



0:00 163 (tied map PB of shame): 45 normal / 66 low fog (wave PB of shame) / 52 low
Man, it hurts to rewatch this trainwreck full of misunderstanding, bad awareness and sloppy execution. Most striking one is the thing with the Steelheads and Goldies, where the others clearly called me back, I missed it, and even worse, I also didn't notice what these Steelheads had with them. Suffice to say, I've become more careful about exactly this thing ever since. But yeah, not just that, this whole game looks like...not too great from my end.


6:41 155: 46 low / 60 low (wave PB) / 49 normal
Best nightless game of the (short) session. Wave 2 is a quite a little piece of overfishing art and the rest didn't turn out too shabby too, with making the best of some bad spawns. Good weapons and good gameplay can average 150 on this map no problem. Hope this game makes up this mess from before at least to an extent, haha.


13:23 64 high (wave PB)
Welp, and now we are back to sloppy execution and failed risks being rewarded, I guess. High tide is a tricky and punishing wave, man -- can't be unhappy with any 60+ on it, they're harder to get than it looks in our silly videos.


15:29 51 high seeking (wave PB)
Hahaha, it happened again! These powerful weapons can shred through Cohocks like hardly anything else, but sometimes I forget to manage my ink correctly, and then this happens. Good job, squidiot.


Thanks for playing!

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Category
Steelheads